The Psychology of Cyber Crime: Concepts and Principles aims to be the leading reference examining the psychology of cybercrime. This book considers many aspects of cybercrime, including research on offenders, legal issues, the impact of cybercrime on victims, punishment, and preventative measures. It is designed as a source for researchers and practitioners in the disciplines of criminology.
This has been recognized by historians of psychology as a key contribution in the development of scientific experimental psychology.. Then Alfie Kohn's book, No Contest: The Case Against Competition came out and it all became so obvious. Competition was a destructive flaw in American culture. It bothered me a little that I enjoyed chess and wargames, but I became convinced that this was.
The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games. This book discusses the psychological impact of games shaping gamer's self-perception and self-concept, socio.
At the Oxford Department of Experimental Psychology, our mission is to conduct world-leading experimental research to understand the psychological and neural mechanisms relevant to human behaviour. Wherever appropriate, we translate our findings into evidence-based public benefits in mental health and wellbeing, education, industry, and policy. We aim to provide our students with an inspiring.
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder.
This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by.
Psychology of video game play - low hanging fruit! Cyberpsychologist Berni Good explains the science behind flow. Berni Good. Wednesday 22nd October 2014. Share this article. Recommend Tweet Share.
This book from neurologist Oliver Sacks is a great read for both psychology students and a general interest audience. The author explores clinical stories of patients who suffer from neurological disorders, offering an engaging and thoughtful look at neurological problems.
The Psychology of Gaming. 16 likes. The Psychology of Gaming site and Two Simple Psychs podcast aim to enrich your games through empirical data and psychological principals.
As gaming researchers Patrick Markey and Christopher Ferguson (2017) point out in a recent book, video gaming raises dopamine levels in the brain to about the same degree that eating a slice of.
Dr Linda Kaye. Information. Research Qualifications; My research specialism is in the area of cyberpsychology. I am specifically interested in exploring how online settings can promote social inclusion and well-being. Specific areas of research include: Social identity and stereotypes in digital gaming Online behaviours and how this relates to perceptions and processing Gender issues in.
Gaming: Essays on Algorithmic Culture is a first-person book, written by an avid game player, who understands his game playing experiences in the context of a broader cultural movement. Overall, Galloway’s book makes a convincing case for the connection between video games and contemporary, algorithmic culture. —.
After presenting the philosophical roots of psychology (think the intersection of philosophy and phsyiology), the book is organized according to different psychological approaches or schools of thought such as behaviorism, psychotherapy, cognitive psychology, and social psychology. There is a timeline and brief history for each school followed by an encapsulated entries of key thinkers in that.
Skin in the Game is a book about asymmetries in life, in society, in history, in beliefs. Written by Nassim Nicholas Taleb, a former options trader turned probability thinker via his own skin in the game, the book is also about the consequences of such asymmetries. It explores four main topics in a somewhat haphazard manner, “according to how deep the author wants to go into a topic, not to.
The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games. This book discusses the psychological impact of games shaping gamers self-perception and self-concept, socio.
New Psychology of Games Podcast is up! In this one, my guest explains how his guild leveraged a basic understanding of economics to dominate other MMO players. All of which he wrote about in his new book.
This is a smart, thorough, and funny journey into the world of video games. Madigan, a psychologist, takes a scholarly approach, incorporating notable studies from the past, such as Philip Zimbardo’s experiment of having subjects supposedly administer painful electric shocks, related here to the 'reduced social accountability' observed in online game play.
Facebook is used as another way of connecting with the in-group and providing socialization, support, and links to related articles, blogs, and alternate social media outlets. Tyanne also uses Pinterest as a creative element; its purpose is to resonate with in-group and general populations via visual stimuli. To round out the transmedia goodness, she uses Time Magazine to reach the general.